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#09

Thursday, September 22, 2005

Well. I needed that.

When you have both academic mediocrity and a oddly resilient, hugely deluded sense of complacency, disaster is quite inevitable.

Having bombed my first test with spectacular indignity and stomach-churning bafflement, I see reality has finally turned around and smacked me upside the head. Needless to say, the feeling is highly unpleasant and mildly nauseating. Nothing leaves as much a tangible impression as failure when it kicks you in the teeth.

And... On a lighter note, the use of live-action blended with computer-animation is an old trick. In old games like my more-recently-sampled Phantasmagoria, one could obviously tell where the actors and props were and where dotty, plastic virtual reality begun.



Not that it was any less fun, of course. If anything, the blatant artificality and all the effort it implied was charming on it's own.

Live-action game production, as you may have guessed, was short-lived. Focus was shifted to glorious life-like freewheeling CGI. Although the charm still persists.

Like the teaser videos for the upcoming Marvel Nemesis game. It was like being a kid in a comics store. "Hey! New superheroes! Coooool...". New backstories and (sorta new) powers and back-to-basics film-noir-style storytelling!



Distractions, distractions...

en at 2:06 pm

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